In my previous article, Game of War: Fire Age – Guide to Defense – Basics, I talked about the buildings and items that you can use in the game to defend your city. I gave my opinions on how valuable each are and ideas on how I use them. Now I’m going to get into some more advanced ideas for defense that I have come across. This is by no means an exhaustive list of all the things you can do to defend yourself, but it gives you a few more tools in your Game of War: Fire Age tool bag.
Critical Items To Have – This idea isn’t really that advanced, but it is extremely critical to have the following basic items always available: one Peace Shield (preferably several), one random teleport, one advanced teleport (preferably two or more). When the $%#! really hits the fan, sometimes your only option is to shield up or get out of town. By having these critical items available at all times, you are ready to do just that. Trust me when I say this, having these items available will save you tons of heartache and time when you have to use them. So start stocking up on them right now!
Clustering – This is a really common tactic that many alliances use. It has a pros and cons to it though. Clustering is when everyone in your alliance gathers their cities in the same spot. They pack all of the cities together very tightly. One advantage to this is that you are always very close to other alliance members that can help you defend against attack. You can also easily share resources and help each other out. Also, if everyone is packed up tightly right next to each other, it prevents enemies from teleporting right into the middle of your group. Often the stronger members will cluster in the middle to give them a buffer against potential enemies, because they are often the first target that an enemy alliance will try to take down.
There are negatives to clustering though. The first being that you are fighting for the same resources in an area. If you pack fifty to one hundred members in a tight area, that’s a lot of people fighting over resources. The second negative is that it can actually make you easier to attack. If someone has an issue with your alliance, it is really easy for them to coordinate an attack against you because everyone in your alliance is located in one spot. Personally, I’m not a fan of clustering but it does have its place in the game.
Encampment – There are two tactics with encampment. If you send troops to an empty tile, it will create an encampment. Those troops occupy that tile until you withdraw them. No resources can spawn on the tile and no one can teleport to the tile.
The first tactic with encampment is that if you know there is a high likelihood you could be attacked soon, you can send your troops away from your city and create an encampment. When an enemy goes to attack your city, your troops will not be there for them to kill. This leaves your city defenseless (besides your traps) but sometimes it may be your only option if you can’t shield up.
The second tactic with encampment actually goes with clustering. You can setup encampments in addition to clustering to provide an even bigger barrier around your clustered group. Typically you just send one troop to occupy a tile near your city. You can do this more than once. And if many people in your alliance start doing this, you start to create a pretty big space buffer to give you more protection against enemies potentially teleporting in and attacking you.
Rally Defense (also known as the Shield Rally) – This is the poor man’s shield. It protects your troops but not much else. Here is how it works. If you start a rally, any troops involved in the rally cannot be attacked or scouted. They also don’t participate in defense. Essentially, they aren’t there. So if you don’t have any shields and wish to protect your troops, start an eight-hour rally against a friendly that you don’t intend to actually attack. Put as many troops as you can into the rally because only the troops in the rally will be protected. Any troops left outside of the rally can be attacked. There is always the option to join another player’s shield rally, but those could be canceled without warning.
Resource Tile Buffering – This is a more advanced tactic that I rarely see used, but I thought I’d mention it because I have seen it. It is somewhat similar to clustering and encampment buffering. One tactic for preventing people from teleporting right next to you is to let resource tiles (almost always farms) gather around your city. If an enemy is going to teleport next to you, they cannot teleport on top of a resource tile. They must use an empty tile to teleport to.
The most common area I have seen this used is in the Wonder. I will see high level players allow Farms to gather around their city and they will not gather from them. Over time, their city will become completely surrounded by resource tiles, thus giving them a buffer to prevent an enemy from porting in right next to them and attacking. They may supplement this buffering by placing encampments in empty spots that haven’t filled in around them. Again, this is a very rare tactic that I see minimal use for, but I have seen it used by alliances controlling the Wonder.
So there you have it. There are some more advanced ideas on how to defend yourself in Game of War: Fire Age. I’m sure there are many other tricks that I haven’t thought of or seen yet. If you have any additional ones that I can add, please let me know!
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